In Chronicles of Spellborn my trickster has died in combat once. Most of the deaths has been through other means, including game crash, AFK and exploration.
Before the 1.0.1 update I had a crash while running down a street which resulted in both my death and double loss of PEP (from 2 to 0). After the update though I did have another crash in the middle of a combat. I pretty much expected to log back in to a report that I had died and lost some PEP, but it turned out that neither were I dead nor any PEP had been lost! Apparently there has been some improvement that did detect the crash properly and aborted the combat in time. Good work Spellborn!
In my visit to Quarterstone I received a quest to travel to The Athenaeum if I wanted to learn more about the past. This was a bit intriguing so since I were on the Parliament shard I headed towards the Hawksmouth docks to jump on a shard ship. Some domestic issues needed a couple of minutes attention though, so I decided to park my trickster near a guard tower and go AFK, hoping that the guards would provide some protection for the wildlife.
Returning back a couple of minutes later I was greeted with a “You have died” screen… Looking at the combat logs it seemed that something with fangs had taken a couple of bites, enough to provide a terminal condition. Apparently the guards were not much help or did not care. This certainly brought back memories from some older games, were going AFK seldom were safwe anywere except perhaps in cities,e ven in PvE games. This seems to be the case here also. Lesson learned the –PEP way!