Since I reactivated my interest in Guild Wars my excursions in Rogue Isles and Paragon City have mostly been put oh hold. Instead I have started roaming the countryside in Tyria, Cantha and Elona.
In good old tradition I did create a few alts (5 of them) and spread them out through the starting areas – although with 3 in Elona, one of them will likely be put on hold or re-rolled later. All the old characters were deleted also since I wanted a fresh start, although I did rob them of their valuables first.
It has been quite interesting starting as an old newbie. Found the /age command and with some calculation I concluded that I had more than doubled my total play time in the game in the past 9 days, out of a total of 38 months.
In a way, I get a feeling that the leveling to level 20 is a bit like Tortage in Age of Conan – an introduction to the game, an extended newbie area. Although in Guild Wars it is not isolated from the rest of the world, but a part of it.
The story progress has mainly been with Prophecies and Nightfall; quite enjoable both of them. Most of the quests have been quite doable, but did stumble into some trouble at times, only proving my newbie-ness.
- Was going to kill some patrols of undead soldiers, which happened to be 3 levels higher than me and my heroes at the time. I was killed many times and severe penalties, until I after a long time notice the indication “4/8” in my party window. Party/team size had increased from 4 to 8 at this time! Grabbing some more support into the team and the quest was cleared easily.
- Hunting for the duke’s daughter (her ghost in fact) in Charr-infested land caused some trouble – she was surrounded by a few Charr groups with bosses. While a few of them could be eliminated, the bulk was still troublesome to take piece by piece – they all came running and with too many healers fighting was less than a success. Again many deaths – after a long time I noticed that she can spawn on a number of different spots and it just happened to be a bad one in this case. Rezoning sorted that problem and a much easier spot was established.
The bulk of my time so far has been with my dervish, my ranger and my necromancer, all of which I have enjoyed. The easiest has been with the necromancer, but she is going through the same content that my dervish has already been through, so that learning experience is probably part of it.
Leveling seems to be fairly quick, especially in Elona, so I guess it will not be that long before any of the characters reach 20.
The countdown is done and the Star Trek Online web site with Cryptic look (i.e. generally same format as for Champions Online) is in place.
A few details are provided:
- You can/will play as captain of a starship, either from the Federation or Klingon empire. You can customize the ship; recruite and train your own crew.
- Gameplay should be a mix of exploration and combat – in space, on the ground or on starships.
- Both for PC and console (did not say XBox 360 explicitly though)
- Player generated content options (ship customization part, other things?)
They are obviously taking advantage of features they have when developing the tools used for Champions Online – it would be silly not to do that.
Will people only play as captains, or can/will they play as other members of the crew? How much will be NPCs? Will away teams be multiple players, NPCs (henchmen, pets)?
Cryptic seem to be going for the same format to run the web site, which means there will be Q&A sessions, probably some “meet the devs” posts etc. The Champions Online web site has a nice format I think, so this should be good.
There are some screenshots posted on the web site – only environment views, but looks pretty nice. They will show the first gameplay footage at a Star Trek convention in Las Vegas on August 10th – with a webcast for those that are not attending.
It is probably at an early stage, but that they will show something is good news I think.