In a post in the Anarchy Online forums, Nusquam (a.k.a. Joel Bylos) posted that closed beta test will start of the new graphics engine for Anarchy Online, as well as the new starter experience. Those with an account can login and register for the beta.
If/when the player is selected for beta testing, they will get notified by email.
It has been a while; checking through my old posts it seems that the new engine development was announced in 2007 – 6 years later it finally reaches beta stage. Hopefully they may be able to get to a release stage this year (or next year…),
I have not been blogging in the past 3+ weeks, which is simply because there has been other matters – more work to handle before travelling abroad and then travelling abroad. Just returned home from a 2 week trip to California and Silicon Valley. The first week was a road trip with a few colleagues, first along highway 1 (most of the time) down to San Diego from San Francisco and then up to Yosemite and later back to San Francisco. For this part of the trip, Yosemite was the most amazing part – would have loved to spend more time there. The forest fire in Yosemite is worrying though and we did see the smoke from it in the distance.
The second week was a conference/learning journey with my employer and pretty much the whole company, with some quite interesting visits and events. It was quite an amazing and intense week; also the first time we traveled this far and were away for this long. Now I am back home, at bit jet-lagged and full of impressions and thoughts.
So a bit later this week I will probably be back with the blogging, after catching up a bit.
This weekend is a double Crystite weekend in Firefall, starting today Friday.
More details can be found on the campaign page here. Contrary to many MMOs, Firefall does not do double XP and instead double Crystite, the in-game currency. That does make sense, since there is not really any XP gating in terms of content – one can play most things right from the start. Players are not flooded with crystite though, so that makes more sense from general reward perspective.
It is also interesting to see that they have done some adjustments to make the initial experience a bit smoother also – all abilities for a battleframe are now unlocked from the start. One will still need to use XP to unlock these slots for equipment change though.
Also the amount of resources needed to craft the arcporter modulators has been cut down to 10% of the previous value (400 resources of specific types instead of the previous 4000) – and that times three, since there are once for each additional zone. I have already unlocked all of those, but I am happy to see this change. I enjoy the resource gathering and did not mind to search for and thump some of the less common resources needed. But for those that were not so much into resource gathering and crafting it must have been a bit of an obnoxious grind to get it (or cost a fair amount of crystite).
The also adjusted some of the starter-level events to actually be more likely to be soloable
A few small changes, but which may help enhance the initial experience in the game.
There are a few different ways to travel around in Firefall – running, jumping with jumpjets, going by dropship, LGV (motorbike) – and the glider. The glider is pretty neat travel option, you simply jump from a high spot and just glide through the air.
The video clip below is one jump I made from the big rock on the island outside of Copacabana – just exploring and finding spots with nice view and jumping off with a glider is pretty fun, I think. I jumped off the same spot with an LGV motorbike also – a slightly different experience (no, did not die actually…)
Stumbled upon this fan-made trailer for Age of Conan, showcasing the 12 classes in the game, by Henryx. Incredibly well made!
I thought I would make a post with some of the music scores from Firefall. I like the sound effects and music scores in general and some are really nice to listen to.
Below are a couple of samples collected through YouTube postings that people have made. Thanks to Mulgorify, Arzaker and Emabulator for their posts. Most of these come from Arzaker, who seems to have recorded a bunch of these. And also of course thanks to composer Michael Bross and sound designer Boon Sim for making the scores!
To start this post, let’s go to the login screen. This piece below may be one of the better login screen scores I have listened to, I think it is amazing.
The music that is played at login varies and a few different tunes may be played, here is another of those scores:
When you first enter the game you will get into the tutorial in the Accord Battle Lab, which has a pretty good score also. Enjoy it while it lasts, wih only one character per account there will not be many visits here
Different music scores are played depending on where in the game you are. First the battleframe garage view, which is the place to switch & upgrade battleframes, gear and abilities. Also some battleframe cosmetics (warpaints) are accessible here. Then after this there will be a few music score from different locations in the game.
Funcom has posted the Game Director’s letter for July for Age of Conan now (July 31st). The TL;DR version is “work is on-going, more to come later”.
There will likely be server merges for the single server tech in August. Some Unchained version of old dungeons will be released soon and the rest in the pipeline is ongoing. The general reaction in the forums are disappointment. Joel & his crew has not broken any promises or missed any deadlines – for the most part no actual time frames has been given.
But the game has pretty much only received the anniversary update and 1-2 more patch updates this year pretty much, so it is understandable that people are disappointed. The amount of updates for The Secret World seems to be higher, in comparison.
It is not surprising really – the buy-to-play model for TSW means that they have to produce new stuff and content to get any money. For Age of Conan they can rely on that enough people will have their subscriptions running to get some money anyway. From a business perspective there is less incentive to put much effort here.
If I had to make a business decision here, I would probably make a similar one, even though I do not like it as a player.