Home > City of Steam > Running out of steam

Running out of steam

September 6, 2013

Last autumn/winter stumbled upon the closed beta of a niftly online RPG/MMO-type game, City of Steam.  I started to play the game in the closed beta weekends, which was pretty fun. I think they game had some issues, but the level of interaction and feedback between the developers and the community was outstanding. Primarily for that reason, I bought one of their beta packs, to support them in their efforts. The game also got greenlit on Steam, which sounded like a nice potential boost for the game.

After the closed beta weekends there were a couple of months which the developers, Mechanist Games, were working on updates and additions to the game – presumably based on the closed beta feedback. During this the company also settled some deals with a few publishers for different regions. The Western hemisphere (Europe, North America) was covered by R2 Games.

And so the open beta arrived – and players met a game which some ways were significantly different from the closed beta, and in many players’ view, not for the better.   There were certainly improvements also, but the “dumbed down” aspects of the game annoyed quite a few is seems.

There were also a number of bugs and the interaction and feedback from developer side decreased. Perhaps not surprising though, with a few different publishers that now had the main responsibility for the game, instead of Mechanist themselves. Additional restrictions entered the game, bugs remained unfixed, less information from developers and less happy players – unfortunately it seems to have been going a bit downhill here. Last times I managed to log in to the game there were not many people around. Recent visits show barely any activity in the forums and I was not even able to login to the game.

What happened here? Did the developers suddently start to hate the players? Are the publishers the spawn of the devil? Hardly. The enthusiasm and engagement from the developers were genuine I think and I do not think that this changed really.

But it is a business and some business-oriented decisions had to be made. That may have been in negotiations with the publishers, there may have been other investors or similar that gave some ultimatums – who knows? Decisions were made by some people who did not understand the impact of those decisions I think and mistakes were made. Rumos also say that a few of the developers left the company as well – Mechanist seemed to be quite a small developer, so that would be something that would hurt them.

Will they recover to former glory? I don’t know. Hitting players with changes that annoy people, nerf features etc and at the same time decrease communication with the players seems like a bad combination. There may be good reasons why these decisions are made, but not obvious to players. All the more reason to improve communication with the community at these times.

In a way it reminds me a bit of the situation around Chronicles of Spellborn. A neat game which had its share of issues for the gameplay, but also some quite nice and unique features. The messed up the publisher situation when going live and eventually folded. One of the publishers made some attempts to revive the game, but in the end that was futile it seemed.

I hope City of Steam recovers, but from my viewpoint it looks a bit depressing right now.

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Categories: City of Steam
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