My cabal (or rather the group of cabals, one for each faction) that I am member of runs a weekly Dungeon Day. This used to be a time slot once per week (now twice per week) that is geared towards supporting each other to run through dungeons, be it normal, elite or nightmare mode. Dungeon runs can of course happen at other times also, but with people spread out across a few different time zones and at different stages in their character development it certainly helps to have a scheduled time.
Yesterday was one of those times and I ended up running through three dungeons (normal mode) in The Secret World in that session – Ankh, Hell Fallen and The Darkness War. From a QL perspective this was perhaps not the optimal choice to do them in the mentioned order, but they were all enjoyable experiences nevertheless.
Of the five people in the team, which stayed the same through all three dungeons, there were two of us that had not done these dungeons before. The other three were a bit overpowered for these dungeons, since they normally were doing the nightmare mode versions of these dungeons. Thus the whole thing probably went through a lot easier than it would have been if all had been geared in line with the difficulty of the dungeon and/or new to these dungeons.
I must say that I quite enjoy these dungeons, compared to some other dungeon/instance experiences in other MMOs. They are reasonably short in time and does not require a couple of hours to get through. Part of the reason for that is that there is not much trash mobs between the bosses. In those case that there are such mobs, they seem to typically be there to teach the players something. There is also mechanics of various types in play, rather than just a big bunch of hit points that need to be reduced to zero – it makes the encounters more interesting. And they are also for a single team, only five players.
I like the single team/small group experience much better than big raid groups. Although I did a fair amount of “raiding” in City of Heroes during a period, with the incarnate trials and some other regular events, like Rikti Mothership raid. Still these were typically quite short in time and at least in the trials typically had a few objectives to perform with a few mechanics involved.
Our experienced members in the team were very good and helpful to make the dungeon run an enjoyable experience and we good a fair amount of nice loot drops. So from having purely green items in QL7-8 range my character now has decent set-up of blue items mixed in with the greens also, in QL7-9 range.
I learned a few things running through these dungeons, which should help to prepare and adjust my builds for future runs; this is all part of the fun – learn and adapt. I am looking forward more Dungeon Day runs!