Promoting Death Incarnate
It has been almost 3 weeks since Issue 22: Death Incarnate was released for City of Heroes. It is a pretty neat issue update, with a couple of things for both low and high level – although on the high level side, you need to be incarnate (i.e. VIP) to take full advantage of the contents.
One thing that strikes me as a bit odd though is the trailer that Paragon Studios created for this issue. Not saying that it is bad, just not sure which target audience they are aiming for.
The emphasis is on the death of Statesman and the general change that seems to be ongoing for quite a while to put player characters more at the front as heroes (or villains) rather than side-kick roles in relation the signature NPCs in the game – this is certainly noticeable in some the content, but not specific to Issue 22. They also show some glimpses of new powerssets, but two of them (Beast Mastery and Staff Fighting are not part of Issue 22 either). As a side note here – they have actually killed off three signature characters so far, Statesman being the most prominent one.
Compare this to the trailer made by long time City of Heroes enthusiast Samuraiko. It has similarities obviously, but I think also manages better to convery to players what this update is about, even though it certainly does not cover everything.
See both trailers below and judge for yourself.