Home > Black Prophecy > A glimpse of Black Prophecy

A glimpse of Black Prophecy

March 13, 2011

In a recent Massively post about Gamigo, it was mentioned that Black Prophecy currently has a European open beta running.  This is a game for which I have had hopeful curiosity, tired disappointment and a few things in between, ever since I first heard of the game and wrote something about it.

Now almost 3 years later there was actually an opportunity to try it out. Start the game and as usual the first step is to create a character. The character creator, or perhaps rather the head creator, is fairly sophisticated and there is a lot of tweaking that can be done to your character’s head.

Character creation

All this tweaking is currently not that useful though – no-one will actually see you. As of now your character is your ship as well, there is no walking outside of the ship – not yet anyway.

Jumping in with your character pretty much gets you right away into the action. A cutscene sets the setting and you then start a gunner on a Sapiens ship helping to fight off an attack. It is pretty good and at the end of that tutorial session, you get promoted to become a pilot and fly your own ship.

Fighting off the Jadd Baran in tutorial

You start as a Sapiens. This is the current name for “normal” humans, which currently in the human society is considered second class citizens. The more prominent humans are instead from the two “super-human” factions, the Tyi or the Genides. The Tyi have enhanced themselves through cybernetic means, while the Genides are more into bio-engineering to improve themselves.

These two are the currently playable factions. However, after leaving the initial tuorial section you are still a regular Sapiens. There is a continued story here, which is part of a prologue that sets up the story in more detail.

This prologue is quite good and will continue to build up quite a story with a number of missions. At the end of the prologue you will get a choice to join a faction. After the first character has completed the prologue, later characters do not have to complete it again.

Gameplay is centered around various space stations; with the SPIRE station being the center during the prologue. At these space stations players can dock their ships, perform skill upgrades, craft, buy & sell (NPC) and some other activities. Mission are picked up either from designated NPC mission contacts, or from a general mission terminal at the station.  Transport to the area of the mission is then pretty much immediate – just select the area to go to. Many of the missions have their own instances for each player/team that plays them. However, some areas are also shared between players.

SPIRE space station

The space combat in Black Prophecy has a dogfight style to it; I have not been a big fan of such space combat in other games, but I must say that I quite enjoyed Black Prophecy here – it works quite well and is fun to play. As I have played I have noticed a couple of bugs; primarily some mission content which does not work as intended – sometimes redoing that mission worked fine for it, sometimes not.

Around level 5-6 (depending on how many side missions have been done in addition to the prologue missions) the prologue ends and the player chooses a faction.

As an old Earth & Beyond player, I get some flashbacks when I look at the factions in the game. I would not be surprised if the developers had some inspiration from that game. The Tyi has at least some visual similarities with the Progen in Earth & Beyond, while the Genides kind of fits with the Jenquai from Earth & Beyond – and for the 3rd one the Terran from E&B matches the Sapiens, although they were a bit more equal in Earth & Beyond.

I hte forums some people think it is a bit too buggy still to officially release it. Maybe the concern will be more valid as the levels are increased, but as far as I have played now it has been quite fun, and few it any bugs to consider.

This post is only a quick glimpse of the game and what I have seen so far is promising and fun.

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Categories: Black Prophecy
  1. no
    April 10, 2011 at 10:00

    My only complaint about the game is that the story ends about the same time the prologue does. Which lead to disappointment for me, since I quite enjoyed the story part of the prologue.

    • April 10, 2011 at 16:34

      Yes, I agree with that – that is certainly disappointing. This video clip about voice recording for Black Prophecy leads me to believe that there is a fair amount of story elsewhere besides the prologue – the number of characters with voice-over and number of dialog lines seem to exceed quite a bit from what was in the prologue plus the general mission dialog.

      Perhaps it is not done quite yet and will go in an update, or will appear again at higher levels. Unfortunately this is would then perhaps be a bit like the story in Age of Conan (at least when I played, do not know about now) – lots of story in Tortage and then just the occasional continuation of that story post-Tortage.

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