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Cosmic spanking

January 24, 2010

Yesterday my supergroup (or technically multiple supergroups) of The Older Gamers (The Omega Guard, The Omega Garrison supergroups) scheduled an event to go and beat up some of the cosmic class villains that roam around in the Champions universe. With people from all over the globe in the supergroup there was not a time that would suite everyone – this time the event suited primarily European and American people.

The plan was to start with the god Kigatillik in the frozen Canadian north, continue with the flaming giant gorilla Qwijibo and the giant dinosaur Teleiosaurus on Monster Island and round off with the hulk-like Grond in the Southwest desert.

A little bit late everyone interested gathered and we ended up with two teams, 8-9 characters in total.  In the northern part of the Canadian zone Mr Kigatillik hangs around. It must be a bit boring being a god in a place like this – hardly anyone visits and he does not seem to move around – just hang around in one spot with a couple of guard dogs (big things with big jaws). I am quite sure he was happy to see us to break the monotomy, even though he continued to try to insult us about being weak beings etc. That goes with job description of many gods, I think.

Kigatillik became green of envy of our fantastic outfits

Kigatillik became green of envy of our fantastic outfits

There were a few deaths (including myself) but overall it worked out quite well and after a while Mr K dropped dead and we could consider outselves victorious.

Kigatillik bites the dust

Kigatillik bites the dust

Next on the list was to find the big flaming gorilla Qwijibo. Heading off to Monster Island and searching in the instances of that zone we did not manage to find the old flaming flea-bag though.  One of the team members had the dinosaur robot Mega-Terak to take care about, so we picked that one off also as we were in the right zone.

Only a rock formation, but no actual gorilla

Only a rock formation, but no actual gorilla

Taking a break for the gorilla search, we continued with Teleiosaurus though that is in the same zone and quite easy to find – he walks up and down the same path all the time. Anyone who has played through the Monster Island crisis zone is probably familiar with Teleiosaurus as an enemy and since one has to do the crisis zone to get to Monster Island… A familiar face, or beast.

Using a chainsaw in the back might not be fair play...

Using a chainsaw in the back might not be fair play...

I do wonder though what he eats, only keeping himself (herself?) to the same path. There is only small dinos and VIPER troups in the area, so I guess it is mainly a VIPER diet. Not sure how nutricious that is in the long run. Soon enough T was down also and the search for Qwijibo continued for a while – but without luck.

Dino burger time!

Dino burger time!

So it was decided to go for Grond instead. The big four-armed green high-jumping creatures is a bit different to tackle than the others, just because he jumps around quite a lot. So the first task was to find him and we got the first sighting of him in Devil’s Head Mesa, just outside Stronghold prison – and he jumped when we spotted him. We continued to search and found him at the Qularr crash site/open mission area and then he contniued down to Area 51. At each time some of us managed to fight him a little bit before he jumped away.

Fighting Grond at Area 51

Fighting Grond at Area 51

From Area 51 he continued to VIPERs Project Stein area, vanished for a bit and then he was found outside Project Greenskin base. From there he continued to Burnside and in the ghost town there we could finally bring him down. It was interesting to note that the animation whne he jumps away from a location does not reflect where he is actually going. Initially I tried to follow him in the same direction, but realized soon that this has nothing to do with where he actually ends up landing.

Grond to become a ghost in the ghost town

Grond to become a ghost in the ghost town

I think it was a nice and fun initiative and one which everyone could have joined in if they wanted, except the Monster Island part where people need to have obtained access to Monster Island in the firts place. Levels of those who attended generally were in the 30-40 range.

Personally I prefer encounters with lots of “smaller” enemies than one big, but it is always fun to do something with the supergroup and also something that is a bit out of the ordinary mission runs. So it was a nice session and one that did not take too much time either. And having fun with some friends is what it is all about.

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