City of Heroes/Villains powerset proliferation
The web site Total Video Games have two articles related to the new powersets that is going to be introduced in Issue 12 for City of Heroes/Villains.
As a big fan of the Dominator archetype, I will of course create a new dominator to try out the new powersets earth control and electricity manipulation. Together with the new villain epic archetypes, this means at least 3 slots need to be made available.
Both corruptor and blaster options looks a bit interesting to try out also. The masterminds only get a new secondary, which makes sense since this is not about creating entirely new powersets. Their primary powersets are quite unique. Except for perhaps the zombie primary there, I don’t see the storm summoning fit in that well from a character background perspective, but that is just me.
I would like tro try the fiery scrapper option and see how that compares to my fiery brute. While I like the fury game mechanic I am looking for other character options that might work for me to play more on hero side and this could perhaps be an option for that.
While entirely new powersets would also be interesting to play around with (please please, clowns as mastermind primary…) I am glad that they also expand the options through the existing power mechanisms.